
Wailord ex carries 380 HP, revealed as card 015 of 081 in Abyss Eye. That ties it with Mega Venusaur ex and Mega Emboar ex for the highest base HP of any card currently legal for tournament play, excluding gimmick cards that don't see competitive use. It's a Water-type Stage 1 Pokémon, evolving from Wailmer, and both its attacks lean all the way into that HP total rather than trying to be efficient with it.
Surf is the safe attack. Falling Down is the whole game plan
Surf costs three Water Energy for 120 damage, a normal rate for a card this size and the attack a Wailord ex deck actually uses on most turns. Falling Down is the other story: five Water Energy for 270 damage, enough to knock out almost anything in one hit, but Wailord ex puts itself to Sleep the moment it connects. There's no coin flip and no partial cost, the attack works every time it's used, but the Pokémon that just hit for 270 can't act again until it wakes up.
That's a real tradeoff on a card with this much HP to spare. 380 HP buys a Wailord ex deck the room to eat a hit or two while asleep and still be standing, which is closer to the actual design intent than a glass-cannon reading of "puts itself to sleep" might suggest.

Wailmer's own card breaks from the set's usual painted style entirely: the artwork is a photograph of a hand-crocheted Wailmer, seams and yarn texture visible, set against a simple beach backdrop. It's a Basic Water Pokémon with 130 HP, Water Gun for two Energy and 40 damage, Splash for three Energy and 80. Neither attack matters much competitively, the card's real job is sitting in a deck as the cheap first step toward Wailord ex.
Misty's Energy exists to feed exactly this kind of card

Misty's Energy is a Supporter card: search the deck for up to four Basic Water Energy and attach them to one Pokémon, then shuffle the deck. Playing it ends the turn immediately, no attack, no second action, the entire turn is spent loading Energy onto one target.
Four Energy in one Supporter is a large amount for a single card, and Wailord ex's five-Energy Falling Down is the obvious use case: without help, that attack takes multiple turns of ordinary Energy attachment to reach. Misty's Energy compresses that setup into one turn, at the cost of that entire turn doing nothing else. It's built specifically for a deck that wants to skip the slow part and get to the 270-damage attack while there's still a board to hit.
Where this fits next to the rest of Abyss Eye

Wailord ex, Wailmer and Misty's Energy round out a set already built around big single hits, the same pattern already covered in our look at Mega Darkrai ex and Abyss Eye's price increase. Where Mega Darkrai ex needs a Special Condition already in play to close a game, Wailord ex needs a full tank of Energy, different setups, same underlying idea: high-cost, high-payoff attacks that ask the rest of the deck to do the work first.
Card 015 of 081 confirms Wailord ex sits in the main set rather than among the secret rares, so pull odds follow the same pattern as any other RR in Abyss Eye. English players get all three cards inside Pitch Black, releasing July 17, 2026, alongside the rest of the set covered in our Storm Emeralda chase card tracking for the sets around it.
Frequently asked questions
- How much HP does Wailord ex have?
Wailord ex has 380 HP, tying Mega Venusaur ex and Mega Emboar ex for the highest base HP of any tournament-legal Pokémon TCG card.
- What does Misty's Energy do?
Misty's Energy is a Supporter card that searches the deck for up to 4 Basic Water Energy and attaches them to one Pokémon, then ends the turn.
- What card number is Wailord ex in Abyss Eye?
Wailord ex is card 015 of 081 in the Japanese main set, rarity RR.

