Mega Darkrai ex card 046/081 RR from Abyss Eye, illustrated by 5ban Graphics
Mega Darkrai ex, card 046 of 081, RR rarity. Illustrated by 5ban Graphics. Official card image © 2026 Pokémon/Nintendo/Creatures/GAME FREAK.

Abyss Eye is Japan's M5 set, released May 22, 2026, starring Mega Darkrai ex. It's an 81-card main set with roughly 35 to 40 secret rares stacked on top, for a rough total of 120 cards once every rarity is counted, and it's the first set to introduce the newer Mega Evolutions revealed in December's Mega Dimension DLC.

The name isn't just flavor text. Mega Darkrai ex's own second attack is called Abyss Eye, printed right on the card that headlines the set. That's not a coincidence Pokémon usually spells out, and it's worth pointing at directly since most set names describe a theme rather than quote one of their own cards word for word.

Night Raid punishes a damaged bench. Abyss Eye ends a fight outright.

Mega Darkrai ex is a Psychic-type Basic Pokémon with 280 HP. Night Raid costs two Psychic Energy for 110 damage, plus 110 more, 220 total, if any Pokémon on your own bench already has a damage counter on it. That's a straightforward, high-ceiling attack that rewards a board your opponent has already been hitting.

Abyss Eye costs three Psychic Energy and skips damage numbers entirely: if the opponent's Active Pokémon has a Special Condition, Abyss Eye knocks it out on the spot, full stop. No coin flip, no math, no "if this exceeds remaining HP." It's a conditional removal attack rather than a damage attack, and it only works if the target already carries something like Poison, Burn, Sleep, Paralysis or Confusion.

Mega Darkrai ex card 114/081 SAR from Abyss Eye, alternate art
The same Mega Darkrai ex at SAR rarity, card 114 of 081, a darker and more abstract alternate art of the same Pokémon.

Both attacks share the same weakness on paper: Mega Darkrai ex needs help from the rest of the deck to actually fire, either a damaged bench for Night Raid or a Special Condition already applied for Abyss Eye. Neither attack does its full job in isolation, which tracks with how most Mega Evolution ex cards in this block have shipped, big numbers that ask the deck around them to do real work first.

Like every Mega Evolution ex printed so far, Mega Darkrai ex carries the block-wide rule: when it's Knocked Out, the opponent takes three Prize cards instead of two. 280 HP is high, but the Prize math around it is the same tax every Mega Evolution ex pays, the same tradeoff already covered in our Storm Emeralda chase card coverage.

Mega Darkrai ex card 118/081 MUR from Abyss Eye, gold foil rarity
The same card again at MUR, card 118 of 081, the set's top rarity treatment in solid gold foil.

Three separate prints of the same Pokémon inside one set, RR, SAR and MUR, is the same pattern already documented across other Mega Evolution sets this year: one accessible pull, one alternate art, and one top-end chase print that costs the most and shows up the least.

Slowbro's attack does nothing until your hand is empty

Slowbro card 029/081 U from Abyss Eye, illustrated by CHORISO
Slowbro, card 029 of 081, Uncommon. Illustrated by CHORISO.

Slowbro is a Psychic-type Stage 1, evolving from Slowpoke, with 130 HP. Its first attack costs a single Psychic Energy for 50 damage, plus 160 more, 210 total, if the player has zero cards left in hand. That's the highest damage-per-Energy swing in the set so far, and it only exists at the exact moment a player has nothing left to fall back on. Its second attack costs three Colorless Energy for a plain 110 damage, the safe fallback for every other turn.

A common card built around an empty hand is a smaller story than a Mega Evolution ex, but it's the kind of build-around piece that tends to define what a set's cheaper decks actually look like once players start testing it, worth watching alongside the set's headline cards rather than only tracking the chase prints.

Booster packs cost more starting with this set

Creatures raised the price of a booster pack from 180 to 200 yen starting with Abyss Eye, citing rising material costs. That's an 11% jump on the pack price itself, the first increase of its kind across the sets we've tracked this year, and it applies to the print run going forward rather than to product already on shelves.

For anyone importing Japanese product to resell as English-market singles, that 20 yen difference is small on a single pack but adds up across a sealed booster box, worth factoring into any Japanese-import math the same way booster box pricing generally already gets tracked here.

Frequently asked questions

When did Abyss Eye release?

Abyss Eye released in Japan on May 22, 2026, as set M5, an 81-card main set with roughly 35 to 40 secret rares on top.

Why did booster pack prices go up?

Creatures announced a price increase from 180 to 200 yen per pack starting with Abyss Eye, citing rising material costs.

Where do English players get these cards?

Abyss Eye's cards released in English inside Pitch Black on July 17, 2026.